Based in Hamburg, Germany

Release date:
27th October 2022

Xbox One
Xbox Game Pass
PlayStation 4
Nintendo Switch
Humble Store
Humble Games Collection


Regular Price:


SIGNALIS is a classic survival horror experience with a unique aesthetic, full of melancholic mystery. Investigate a dark secret, solve puzzles, fight off nightmarish creatures and navigate dystopian, surreal retrotech worlds as Elster, a technician Replika searching for her lost dreams.

After her ship crash-landed on a remote, snow-covered planet, the Replika Elster is looking for her missing crew member. In her search she wanders through the ruins of a seemingly abandoned underground labor camp, surreal visions of cosmic horror, and flashbacks to a past that isn't hers. As the lines between reality and dream blur, Elster has to venture into the depths below the planet's surface to learn what has happened to her and why - but mysterious encoded radio signals and a Replika with dark intentions are not the only obstacles she has to overcome along the way.

Inspired by classics of the genre like Silent Hill and Resident Evil, the gameplay of SIGNALIS is a love-letter to the golden era of survival horror. Central to the game is its unsettling mood and multilayered story. To advance in the game, the player has to solve various puzzles by breaking codes, using radio signals or by combining objects. Combat is only a last resort since ammunition is scarce and enemies are not easily defeated, so players must carefully choose when to fight and when to run.


In 2014 SIGNALIS started out as the very first digital game that rose-engine started to develop. The first prototype looked very different - it was a 2D side-scroller in a much lower resolution. Many iterations and a Bachelor thesis later it has evolved into a top-down third-person survival horror experience using low-poly 3D models and 2D sprites to create fluid animations blended with a pixel-perfect look.

SIGNALIS is published by Humble Games. Thanks to them both rose-engine members have been able to develop SIGNALIS fulltime and from home starting in 2020 and during the COVID-19 pandemic.

rose-engine are very honored that Guillermo del Toro presented SIGNALIS at the 2021 Tribeca Games Spotlight digital showcase.

During Gamescom 2021 it was announced that SIGNALIS will be included in Xbox Game Pass upon release.

The Release Date Trailer premiered during the Guerrilla Collective Show on 11th June 2022 and revealed the release date of 27th October 2022 as well as two additional platforms that SIGNALIS will release on: PlayStation 4 and Nintendo Switch.

A physical Japanese release (contains all announced languages) for Switch and PS4 will be available starting on the 27th October, thanks to Playism. It features an exclusive red cover artwork and includes some special pre-order bonus items we designed: a double-sided A4 poster, character portrait stickers, and an Operation Penrose button (while supplies last).

A physical release for the rest of the world for Switch and PS4 will be available on 21st February 2023 and is available for pre-order at local retailers. It will feature the iconic original cover artwork, and a special lenticular print "Gestalt Photograph", resembling an important key item from the game, as a pre-order bonus item.

A demo of SIGNALIS was available during the 2022 Steam Next Fest, and at the Humble Games booth at PAX East 2022, Gamescom 2022 and PAX West 2022, as well as at the Playism booth at the Tokyo Game Show 2022.


  • Classic survival horror gameplay.
  • Striking pixel-art anime aesthetic.
  • Slow-paced, creeping surreal psychological horror with a dense atmosphere.
  • Unique, Eurasian cold-war retro-tech sci-fi take on cosmic horror.
  • Highly detailed first-person event & puzzle screens.
  • Top-down exploration and combat.
  • Multilayered story weaving together personal conflict and cosmic horror.


SIGNALIS Gameplay Overview YouTube

SIGNALIS Official Release Date Trailer YouTube

SIGNALIS Tribeca Games Festival Trailer - Intro by Guillermo Del Toro YouTube

SIGNALIS Announcment Trailer YouTube


SIGNALIS UI Inventory PC Keyboard.png
SIGNALIS Combat 2.png
SIGNALIS Pickup Tome.png
SIGNALIS Penrose 1.png
SIGNALIS Hole 2.png
SIGNALIS Elster 3.png
SIGNALIS Puzzle 1.png
SIGNALIS Mine 1.png
SIGNALIS Elster 2.png
SIGNALIS Elster 4.png
SIGNALIS Isa 2.png
SIGNALIS Radiostation.png
SIGNALIS Ariane.png
SIGNALIS Hole 3.png
SIGNALIS Elster 1.png
SIGNALIS Elster 6.png
SIGNALIS Combat 1.png
SIGNALIS Penrose 4.png
SIGNALIS Environment 1.png
SIGNALIS Puzzle 2.png
SIGNALIS Penrose 2.png
SIGNALIS UI Radio Books PC Controller.png
SIGNALIS Environment 4.png
SIGNALIS Excavation Funicular.png


Awards & Recognition

  • "Tribeca Games Official Selection" Tribeca Film Festival, 9th-20th June 2021. SIGNALIS was presented by Guillermo del Toro during the showcase.
  • "Finalist of the 6th Strasbourg Indie Games Contest, Special Mention" Part of the FEFFS - Festival Europeen du Film Fantastique de Strasbourg, 14th-23rd September 2018.
  • "PAX East 2018 selection by the Goethe Institut" We were selected, together with 8 other German game dev studios, to exhibit SIGNALIS at PAX East, April 2018.
  • "Hamburg Games Culture Exhibition" The Museum für Kunst und Gewerbe, Hamburg, Germany, had SIGNALIS on display from October 2016 until April 2017.
  • "PLAY Creative Gaming Festival 14 & 15" Early prototypes of SIGNALIS were shown at both events in Hamburg, Germany.

Selected Articles

  • "A sapphic, sci-fi fever dream that finds horror and beauty among the stars, Signalis is dense and alluring to the last."
    - Sam Greer, Eurogamer
  • "The game draws on 19th-century paintings, David Lynch and the halcyon days of playing the original ‘Resident Evil 2’"
    - M.D. Rodrigues, Washington Post
  • "Ahondando en el existencialismo, abusos de poder y el lado más oscuro del psicoanálisis."
    - Daniel "Fullbull" Rubio, NaviGames
  • "It’s a fantastic tribute to what inspired it and a wonderfully intense experience in its own right."
    - Samuel Moreno, Phenixx Gaming
  • "Signalis’ intentional ambiguity kept me anxious all the time. Don’t expect easy exposition: Signalis is dreamlike, often skipping ahead, leaving the player to figure out how much time has passed. First-person 3D flashback sequences further jumble the timeline, impossible scenes interspersed with more plausible memories. While your mission is always simple—a downward spiral in search of a missing person—many of the finer points are left up to interpretation."
    - Dominic Tarason, PC Gamer
  • "“Remember our promise” - Indie dev duo rose-engine introduce their atmospheric and unsettling first game."
    - Barbara Wittmann, PlayStation.Blog
  • "“Erinnere dich an unser Versprechen” – Das Indie-Entwickler-Duo rose-engine stellt sein atmosphärisches und unheimliches erstes Spiel vor."
    - Barbara Wittmann, PlayStation.Blog
  • "Flatly, it's hard to understate how stunning Signalis is to watch. Low-res chambers viewed from fixed angles give way to higher-detailed (if still wonderfully crunchy) 3D models cockpits and airlocks, fake first-person sequences, and character moments that punch with retro-anime drawn closeups. It all works, save for a UI that's maybe too aesthetic for its own good."
    - Natalie Clayton, PC Gamer
  • "Whether you’re looking at the sci-fi environments, the stylized character and monster designs, or the eerie text that keeps flashing across the screen, Signalis is a work of art."
    - Nicola Kapron, COGconnected
  • "It's not every game that gets an introduction from contemporary horror aficionado Guillermo del Toro."
    - Dave Trumbore, Collider
  • "Characters painted in sharp anime tones move from abandoned corridors to otherworldly voids rendered in stark reds and blacks. Visuals switch seamlessly between low-fi fixed cameras, hyper-detailed environmental close-ups and hand-drawn figures that sit uncomfortably between 2D and 3D. Replicants grappling against dimensionless existential threats through the lens of a CRT screen? It's a powerful look."
    - Natalie Clayton, Rock Paper Shotgun
  • "Sci-fi survival horror Signalis’s debut trailer is chilling"
    - Dominic Tarason, Rock Paper Shotgun

Monetization Permission

rose-engine allows for the contents of rose-engine to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from rose-engine is legally & explicitly allowed by rose-engine. This permission can be found in writing at http://rose-engine.org/press/sheet.php?p=signalis.

Google Drive download link
for more screenshots, game logo, fact sheet drive.google.com.

Twitter Dev Blog
See the most recent screenshots and updates at twitter.com.

The official website for SIGNALIS can be found at rose-engine.org.

Wishlist the game here! store.steampowered.com.

SIGNALIS Soundtrack
1:46h, 56 tracks, by 1000 Eyes and Cicada Sirens signalis-ost.bandcamp.com.

Humble Games Website
Publisher of SIGNALIS (worldwide) humblegames.com.

Playism Website
Publisher of SIGNALIS (Asia) playism.com.

About rose-engine

Yuri Stern (they/them) and Barbara Wittmann (she/her) are two illustrators and game designers currently residing in Hamburg, Germany. Together, they have been making analogue and digital games since 2014.

More information
More information on rose-engine, our logo & relevant media are available here.

rose-engine Credits

Yuri Stern
Game design, programming, art direction, pixel art, concept art, 3d modeling, writing & sound design - rose-engine

Barbara Wittmann
3D & 2D animation, game design, concept art, add. prop art, add. writing, administration - rose-engine

1000 Eyes
Music (external)

Cicada Sirens
Music (external)

Gidon Wolff
Sound Design (external)

Humble Games
Publisher worldwide

Sub-Publisher Asia

presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks