Based in Hamburg, Germany
SIGNALIS is a classic survival horror experience with a unique aesthetic, full of melancholic mystery. Investigate a dark secret, solve puzzles, fight off nightmarish creatures and navigate dystopian, surreal retrotech worlds as Elster, a technician Replika searching for her lost dreams.
After her ship crash-landed on a remote, snow-covered planet, the Replika Elster is looking for her missing crew member. In her search she wanders through the ruins of a seemingly abandoned underground labor camp, surreal visions of cosmic horror, and flashbacks to a past that isn't hers. As the lines between reality and dream blur, Elster has to venture into the depths below the planet's surface to learn what has happened to her and why - but mysterious encoded radio signals and a Replika with dark intentions are not the only obstacles she has to overcome along the way.
Inspired by classics of the genre like Silent Hill and Resident Evil, the gameplay of SIGNALIS is a love-letter to the golden era of survival horror. Central to the game is its unsettling mood and multilayered story. To advance in the game, the player has to solve various puzzles by breaking codes, using radio signals or by combining objects. Combat is only a last resort since ammunition is scarce and enemies are not easily defeated, so players must carefully choose when to fight and when to run.
SIGNALIS started out as the very first digital game that rose-engine started to develop. The first prototype looked very different - it was a 2D side-scroller in a much lower resolution. Many iterations and a Bachelor thesis later it has evolved into a top-down third-person survival horror experience using low-poly 3D models and 2D sprites to create fluid animations blended with a pixel-perfect look.
SIGNALIS is published by Humble Games. Thanks to them both rose-engine members have been able to develop SIGNALIS fulltime and from home starting in 2020 and during the COVID-19 pandemic.
rose-engine are very honored that Guillermo del Toro presented SIGNALIS at the 2021 Tribeca Games Spotlight digital showcase.
During Gamescom 2021 it was announced that SIGNALIS will be included in Xbox Game Pass upon release.
- Classic survival horror gameplay.
- Striking pixel-art anime aesthetic.
- Slow-paced, creeping surreal psychological horror with a dense atmosphere.
- Unique, Eurasian cold-war retro-tech sci-fi take on cosmic horror.
- Highly detailed first-person event & puzzle screens.
- Top-down exploration and combat.
- Multilayered story weaving together personal conflict and cosmic horror.
SIGNALIS Announcment Trailer YouTube
SIGNALIS Tribeca Games Festival Trailer - Intro by Guillermo Del Toro YouTube
Logo & Icon
Awards & Recognition
- "Tribeca Games Official Selection" Tribeca Film Festival, 9th-20th June 2021. SIGNALIS was presented by Guillermo del Toro during the showcase.
- "Finalist of the 6th Strasbourg Indie Games Contest, Special Mention" Part of the FEFFS - Festival Europeen du Film Fantastique de Strasbourg, 14th-23rd September 2018.
- "PAX East 2018 selection by the Goethe Institut" We were selected, together with 8 other German game dev studios, to exhibit SIGNALIS at PAX East, April 2018.
- "Hamburg Games Culture Exhibition" The Museum für Kunst und Gewerbe, Hamburg, Germany, had SIGNALIS on display from October 2016 until April 2017.
- "PLAY Creative Gaming Festival 14 & 15" Early prototypes of SIGNALIS were shown at both events in Hamburg, Germany.
- "Whether you’re looking at the sci-fi environments, the stylized character and monster designs, or the eerie text that keeps flashing across the screen, Signalis is a work of art."
- Nicola Kapron, COGconnected
- "It's not every game that gets an introduction from contemporary horror aficionado Guillermo del Toro."
- Dave Trumbore, Collider
- "Arctic horror Signalis is like The Thing reimagined as a 90s cyberpunk anime. And I am here for its retro chills."
- Natalie Clayton, PCgamer
- "Characters painted in sharp anime tones move from abandoned corridors to otherworldly voids rendered in stark reds and blacks. Visuals switch seamlessly between low-fi fixed cameras, hyper-detailed environmental close-ups and hand-drawn figures that sit uncomfortably between 2D and 3D. Replicants grappling against dimensionless existential threats through the lens of a CRT screen? It's a powerful look."
- Natalie Clayton, Rock Paper Shotgun
- "Signalis makes aesthetic choices that turn heads and create intrigue."
- Erik Meyer, Indiegraze
- "Sci-fi survival horror Signalis’s debut trailer is chilling"
- Dominic Tarason, Rock Paper Shotgun
- "Großartiges Pixelart in einem deutlich düsterern Stil. Es erinnert mich in vielerlei Hinsicht an Horrorklassiker, die ich absolut liebe, wie Alien oder Event Horizon."
- Fabian Bernsdorff, Good Game to Go (Youtube)
Request Press Copy
We are afraid this developer has not upgraded their presskit() to use distribute(). For security purposes, this form has been disabled.
rose-engine allows for the contents of rose-engine to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from rose-engine is legally & explicitly allowed by rose-engine. This permission can be found in writing at http://rose-engine.org/press/sheet.php?p=signalis.
Twitter Dev Blog
See the most recent screenshots and updates at twitter.com.
The official website for Signalis can be found at rose-engine.org.
Signalis Steam Page
Wishlist the game here! store.steampowered.com.
Yuri Stern and Barbara Wittmann are two illustrators and game designers currently residing in Hamburg, Germany. Together, they have been making analogue and digital games since 2014.
More information on rose-engine, our logo & relevant media are available here.
Game design, programming, art direction, pixel art, concept art, 3d modeling, writing & sound design - rose-engine
3D & 2D animation, game design, concept art, add. prop art, add. writing, administration - rose-engine